Im trying to add a delay for a stamina regen system after the stamina is decreased
When you constaly use stamina, it wont add a delay to it, I believe its because the previous function allow the stamina to regen, i can`t describe it better, here’s a video: https://gyazo.com/9a78bf2bda2a96c6cb55e081f1ec88b7
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local useStamina = ReplicatedStorage:FindFirstChild("useStamina")
useStamina.OnServerEvent:Connect(function(player, StaminaCost)
print(StaminaCost)
print("useStamina")
local char = player.Character or player.CharacterAdded:Wait()
local PlayerStats = char:FindFirstChild("PlayerStats")
local Stamina = PlayerStats:FindFirstChild("Stamina")
local allowStaminaRegen = PlayerStats:FindFirstChild("allowStaminaRegen")
if StaminaCost > 0 and Stamina.Value - StaminaCost >= 0 then
allowStaminaRegen = false
print("regen off")
Stamina.Value = Stamina.Value - StaminaCost
wait(2)
print("regen on")
allowStaminaRegen = true
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local useStamina = ReplicatedStorage:FindFirstChild("useStamina")
useStamina.OnServerEvent:Connect(function(player, StaminaCost)
print(StaminaCost)
print("useStamina")
local char = player.Character or player.CharacterAdded:Wait()
local PlayerStats = char:FindFirstChild("PlayerStats")
local Stamina = PlayerStats:FindFirstChild("Stamina")
local allowStaminaRegen = PlayerStats:FindFirstChild("allowStaminaRegen")
if StaminaCost > 0 and Stamina.Value - StaminaCost >= 0 and allowStaminaRegen.Value == true then
allowStaminaRegen.Value = false
print("regen off")
Stamina.Value = Stamina.Value - StaminaCost
wait(2)
print("regen on")
allowStaminaRegen.Value = true
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local useStamina = ReplicatedStorage:FindFirstChild("useStamina")
useStamina.OnServerEvent:Connect(function(player, StaminaCost)
print(StaminaCost)
print("useStamina")
local char = player.Character or player.CharacterAdded:Wait()
local PlayerStats = char:FindFirstChild("PlayerStats")
local Stamina = PlayerStats:FindFirstChild("Stamina")
local allowStaminaRegen = PlayerStats:FindFirstChild("allowStaminaRegen")
if StaminaCost > 0 and Stamina.Value - StaminaCost >= 0 then
Stamina.Value = Stamina.Value - StaminaCost
end
if allowStaminaRegen.Value == true then
allowStaminaRegen.Value = false
print("regen off")
wait(2)
print("regen on")
allowStaminaRegen.Value = true
end
end)
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