I’ve attempted to research this topic, all of their fixes I’ve attempted… I am currently creating a character selection system in which I need to have an Rendered picture of each character, out of 40+ characters only 1 image will not load…
Note, out of all of the characters, they are all made the exact same way… And we’ve already used renders of this specific character for a gamepass icon and it loaded perfectly…
This is what I’ve attempted so far…
Turning on API services
Restarting studio
Making the game Public
Uploading it as a decal on the actual site instead of importing through studio
Uploading it under a different name
Uploading it multiple times
Nope, was hoping I wouldn’t have to, since I am going for a uniform look between all of the characters…
@azlentic For the code portion, I am not getting to the code portion, that is just me trying to upload it… It wont even load in an image label when I manually upload it…
Regardless of that, here is some of the sections of code I am working on to upload all of the images.
function preload ()
local ids = {}
local url = "rbxassetid://"
for i,v in pairs(GUIEvents:GetChildren()) do
table.insert(ids, url..v.RenderID.Value)
print(ids[i])
end
ContentProvider:PreloadAsync(ids)
end
-- Make Label
local image = Instance.new("ImageLabel")
image.Image = "rbxassetid://"..v.RenderID.Value
image.BackgroundTransparency = 1
image.Size = UDim2.new(1,0,1,0)
image.AnchorPoint = Vector2.new(.5,.5)
image.Position = UDim2.new(.5,0,.5,0)
While these sections of code are fairly short, the entire script is over 500 lines so I can not show the entire thing. But I am calling Preload at the start of the game to ensure all of the IDs are completely loaded then I am going through and making the image labels with each ID… I am parenting it as well, just doing it later in the script… All of the other characters are loading perfectly!
Update… I finally got it fixed, even though I’ve tried like 10 different names, all of them had “Hulk” in it… I tried one without hulk and it took it… -_-