I have a mask model inside the replicated storage.
I am using this script to clone it and attach it to the starter player’s front face attachment when a player will join the game and it is working (Attaching to the front face attachment) when the mask model is inside the workspace but not working when the model is inside replicated storage. Here is the server script I am using(Placed inside serverscriptserviece):
local mask = game.ReplicatedStorage:WaitForChild("face"):Clone()
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
mask.face.RigidConstraint.Attachment1 = Character.Head.FaceFrontAttachment
end)
end)