Programmer, Community Manager, Modeler (CSG), Animator, etc.
A Public Portfolio of what I’ve learned and gained from Roblox
Last Updated: March 3, 2020
Who am I?
Well, I’ll give this to you quickly so as not to bore you. My usernames are snorebear, 4DEntity, FireMage1462, and other various names I can’t begin to remember (I have lots of usernames but “snorebear” is my most widely known one).
I am well known mainly throughout the Roblox SCP Genre due to my heavy work there for multiple groups of varying scale-from the smallest of the smallest to those in the tens of thousands in member count. I am well known for my programming as well as modeling. However, I’ve also been employed as an animator, UI designer, and such.
I have worked in other genres before, as a contractor and part-time developer. I am also currently expanding my skills in the horror game industry due to inspiration from @Zeekerss.
Some DevForum Stuff
I unfortunately can’t remember when I applied for the DevForum but I was a New Member between October 16, 2017 up to July 17, 2019. I am actively a full member of the DevForum as of July 17, 2019.
I do my best to be as active as possible on the DevForum. You can view the statistics of my activity via my profile.
Work History + Projects
Major Projects (Usually over a Few Years)
Minecraft Server Configuration, File Handling, Plugin Design & Editing, MySQL Database Handling, etc. - I worked for over 200 servers in my career at this time. I worked entirely for free. Some notable names are: PixelBox, Electroshock Network, and the Ice Network.
snorebear’s Special Containment Procedures Foundation - I owned my own Roblox group for about 3 years before I decided to archive it and perhaps grow it later in my life. It is currently archived on an alternate account. These jobs were very intense as I used this time to learn and grow my leadership skills, creative process, LUA skills, and gained some confidence with helped boost my determination/ambition.
II_VortexII’s Special Containment Procedures Foundation - I became a major developer and project lead here where I began to work on script refinement (basically rewriting scripts to make them more efficient) and building/modeling. I also learned to improve my game design skills here.
KnownMonarch’s Special Containment Procedures Foundation - II_VortexII’s Foundation merged with KnownMonarch’s and I obtained the Lead Developer role here to lead a project which would pioneer the genre in technology (Complex: 91). This project is currently active and has been released. Check it out in my Projects tab below.
Minor Projects (Days to Months)
and more that I may have missed…
DISCLAIMER: Some or a lot of my work may have been passed through groups or various users although all of it is originally my work.
I tend to organize HEAVILY. Here is some snapshots of what my organization techniques look like, both inside and outside of scripts.
4000-ESHU Menu/UI/Scripting Showcase
Allegiance | TPS Showcase
Interface Module - The Interface Module is a client sided module used to control anything UI-related in a game.
Building / CSG / Terrain Work
See TPS | Allegiance showcase and other games for animation work.
Fire Spell - Causes damage, creates an explosion, and uses some pretty cool special effects.
Phase 1 https://gyazo.com/de3e778f3ef5aa80d7ce47d3064b863f
Phase 2 https://gyazo.com/5d7b15167c5889b38e36462e1705e7c8
Phase 3 https://gyazo.com/f24c876e08dde0333183e14f5db524fe
Archived Project Links
Games I have made or assisted with that are now archived or inaccessible.
MOROZ | Apocalyptic Survival
Complex: 91 – (Inaccessible via @KnownMonarch)
Publicly Available Project Links
Games I've either helped make or have made entirely that are viewable currently to the public.
4000-ESHU – PRE-ALPHA
The Islands: Awakening – DISCONTINUED
Area-78 – DISCONTINUED
My Discord automatically denies friend requests so please message me here to receive permission to friend me.
Thanks for taking the time to read my portfolio and enjoy the rest of your day!