Not reading OrderedDataStore correctly

Hello! For my game I made a script for a score leaderboard. However, the score local variable is always nil and I am unsure why, have I read the GetCurrentPage wrong?

local DataStoreService = game:GetService("DataStoreService")
local OrderedPlayerScore = DataStoreService:GetOrderedDataStore("OrderedPlayerScore")
local PlayerDataFol = game.ReplicatedStorage.PlayerData


function FilterODSK(key)
	return string.sub(key,2,#key)
end


function SyncLeaderB()
	local Data = OrderedPlayerScore:GetSortedAsync(false,10,0,math.huge)
	local CurPage = Data:GetCurrentPage()
	for rank, inf in pairs(CurPage) do
		local Username = game.Players:GetNameFromUserIdAsync(FilterODSK(inf.key))
		local Score = inf.Value
		local isOnLB = false
		for i, v in pairs(game.Workspace.ScoreLB.LBgui.CoreFrame.BaseFrame:GetChildren()) do
			if v.NameF.Text == Username then
				isOnLB = true
				break
			end
		end
		if isOnLB == false and Score then
			local NFrame = game.ServerStorage.Storage.GUI.PointFrame:Clone()
			NFrame.Parent = game.Workspace.ScoreLB.LBgui.CoreFrame.BaseFrame
			NFrame.Position = UDim2.fromScale(0,(0.9*rank))
			NFrame.CountF.Text = Score
			NFrame.NameF.Text = Username
		elseif isOnLB == false and not Score then
			warn("Score is missing")
		end
	end
end


function SaveScore()
	local suc, err = pcall(function()
		for _, v in pairs(PlayerDataFol:GetChildren()) do
			local Score = v["Score"].Value
			OrderedPlayerScore:SetAsync("s"..v.Name,Score)
		end
	end)
	if suc then game.Workspace.ScoreLB.LBgui.CoreFrame.BaseFrame:ClearAllChildren() end
end

while true do 
	SaveScore()
	local suc, err = pcall(SyncLeaderB)
	if not suc then warn(err) end
	task.wait(35)
	
end

Simple syntax issue it was, I did .Value instead of .value