So I made a ragdoll system that, when the player jumps, ragdolls their body. Also when they’re idle their handles can ragdoll around. This works but the major flaw is that the other clients visual this very laggy. There’s a clear delay, almost like a frame drop. How would I go about fixing this? Below is a video I took of it:
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Some ragdoll scripts have a client ragdoll as well as server ragdoll. You could try something similar where players ragdoll on the client with no lag
I tried replicating the ragdoll function I have so that when a player jumps, a remote event fires to all other clients to ragdoll them from the client. However for some reason none of the constraints worked… the player was just frozen until the ragdoll stopped