Possible Bug #1: UserInputService.InputChanged doesnt seem to fire when the input changes
Possible Bug #2: If you pass an InputObject as an argument to a RemoteEvent, it will not pass through
Bug #2: (Will always print true)
--NOTE: FILTERINGENABLED IS SET TO FALSE
--Serverscript in workspace:
local event = Instance.new("RemoteEvent",workspace)
wait(1)
event.OnServerEvent:connect(function(player, inputObject)
local isNil = (inputObject == nil)
print("inputobject is nil? = "..tostring(isNil))
end)
--LocalScript in StarterGui:
uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(inputObject)
workspace.RemoteEvent:FireServer(inputObject)
end)