Not sure what kind of game I wanna make with this, or if I should just release the source code

Voxel - Open Beta Testing

Currently working on adding a railgun

(ideas would be appreciated)

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i love this cubic bloody gore.

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Why thank you, the explosions could definitely look a lot better

Looks really cool. Is it memory costing or nice and smooth?

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At first it was quite terribly optimized, but I ended up modularizing it and adding a better cleanup system so it’s for the most part really smooth, atleast with one player I haven’t tested it with multiple people.


Here’s a better video with the shotgun for those interested

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Revamped the grenade, added movement with crouch cancelling, possibly might be going into a classic roblox like game

should be 2013-14ish themed maybe thatd look cool

Update I ended up adding procedural map generation, still really buggy right now (houses inside of houses) but its looking good

That cube thing is nice.. Oh wow, and you have gun attachments via menu .. Sweet!
I think the shooting would look better with a turn that direction chunk added.
This is pretty good over all.

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I’ve always loved voxel/cubic based games when they’re done well

Also what do you exactly mean by “turn that direction chunk added”? Very open to ideas btw, just don’t really understand what you mean by that

Like the player turns that way when shooting.
Chunk as in a added code chunk to the script.

There is a question on the scripting help right now..
Having a bit of a problem helping with R6 however.
Think I got one there now that should work.

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Not a bad idea at all, seems pretty easy to implement and if I do end up doing that I’ll probably end up dropping the code here for anyone that needs it if people are having problems with it

Nice project, hope you keep going.

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I’m not sure if I posted the railgun or not but heres that if anyone wanted to see it, plans to add burn marks on the inside of the hole

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Also I appreciate the kind words, I have doubts I’ll end up finishing it like most of my projects but with enough ideas I might just go through with it

RPG breaking physics for windows, procedural interior variation of stairs and ladders, and your character now points to where your shooting when you have a gun equipped.


Trying to figure out what kind of gameplay I want in the game right now (round system, sandbox game, any ideas), if anyone has ideas that would be appreciated

UI Overhaul because I didn’t like the one I originally added

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Heyo!

Maybe a DayZ or apocalyptic game? A wave game could work too! One of those fast-paced wave games are always fun (e.g. UNORTHODOX ACCOUNTING)!

Maybe even look into low poly fast paced shooters on separate platforms like Steam (e.g. ULTRAKILL)

The style can be morphed into any type of game really.

Hope this helped,
BloobertTheGoob :wink:

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