Nothing renders from a distance in-game or in test mode

So my friends and I are working on a lake. Previously we’ve made large maps and not had issues with rendering, everything renders even from a distance as intended. In this game however, half the map simply doesn’t load beyond simplified terrain, even if a mesh has it’s RenderFidelity set to precise. Everything loads just fine in studio however, this only becomes an issue while in test mode or ingame.

Is this something roblox recently changed, or are we maybe hitting a cap on tris loaded in the client? Has anyone else with large forest maps noticed this happening too?

Example of the view from studio:

Example of the view in test mode/ingame:

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  1. Increase graphics, if it isn’t :d
  2. Click on Workspace → scroll down it’s properties and check if StreamingEnabled is true, if it is, disable it (will increase lag since now all the models will load)

if Streaming is enabled,

  1. Set StreamingTargetRadius to a higher number, really depends on how far the trees are from the Player’s Position. (Will increase lag as again, it’ll load in any models within the TargetRadius)
  2. Go through all the Tree Models and change LevelOfDetail to StreamingMesh, not too sure if that’ll be a good option for you

egg

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