So my friends and I are working on a lake. Previously we’ve made large maps and not had issues with rendering, everything renders even from a distance as intended. In this game however, half the map simply doesn’t load beyond simplified terrain, even if a mesh has it’s RenderFidelity set to precise. Everything loads just fine in studio however, this only becomes an issue while in test mode or ingame.
Is this something roblox recently changed, or are we maybe hitting a cap on tris loaded in the client? Has anyone else with large forest maps noticed this happening too?
Example of the view from studio:
Example of the view in test mode/ingame:

