Notice notifications for the purchase, sale, of local items

Hello Guys, this script: it works well, but when we want it to sound different if we do not have the item, (the sound and the notification prompt do not appear)

How can I activate different sound effects for a single button when the event is not activated? Thank you.

script.Parent.MouseButton1Click:Connect(function()
		
 game.ReplicatedStorage.ItemsEvents.SellAxEvent:FireServer()
	
	
		script.Parent.Sound:Play()
		wait(0.1)
		local starterGui = game:GetService("StarterGui")

		-- Function to create a notification with title and text
		local function createNotification(title, text)
			starterGui:SetCore("SendNotification", {
				Title = "🥰NICE🥰",
				Text = "You did it!!",
				Duration = 3  -- Adjust the duration as needed (in seconds)
		})
		
		
		end

		-- Call the createNotification function to display a message
	createNotification("Done")
end)

	--	script.Parent.Duck:Play() when the event doesn´t activates  
	
		--[[wait(0.1)
		local starterGui = game:GetService("StarterGui")

		-- Function to create a notification with title and text
		local function createNotification(title, text)
			starterGui:SetCore("SendNotification", {
				Title = "Wrong",
				Text = "you don´t have it!!",
				Duration = 3  -- Adjust the duration as needed (in seconds)
			})


		end

		-- Call the createNotification function to display a message
		createNotification("dont work")
	end
end)

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