Notification effect help

Hi, I’m creating a notification system for my game and I’m tweening the size of holder frames in a UIList along with a text label inside of them to create the effect. This is the code and explorer:

local TweenService = game:GetService("TweenService")

local frame = script.Parent
local template = script:WaitForChild("Template")

local function send(msg)
	local clone = template:Clone()
	clone.Name = "Notice"
	clone.Size = UDim2.new(1,0,0,0)
	
	local label = clone:WaitForChild("Label")
	label.Text = msg
	
	clone.Parent = frame
	
	TweenService:Create(clone, TweenInfo.new(.25), {Size = UDim2.new(1,0,0,26)}):Play()
	TweenService:Create(label, TweenInfo.new(.25), {Position = UDim2.new(0,0,0,0), TextTransparency = 0, TextStrokeTransparency = 0.5}):Play()
	
	wait(1 + (msg:len()*.05))
	
	if clone then
		local exit = TweenService:Create(label, TweenInfo.new(.25), {TextTransparency = 1, TextStrokeTransparency = 1})
		exit:Play()
		exit.Completed:Wait()
		clone:Destroy()
	end
end

while true do
	wait(1)
	coroutine.wrap(function()send("Test message, lol! Lorem ipsum dolor sit amet blah blah")end)()
end

image

This is the result:
https://gyazo.com/fd0fe3d3e374c0e04d583ce6a1cb2a7b

Take note of how the text scales up in size as it slides on. I’m wondering how I can achieve this same effect without having the text grow in. Any ideas are welcome.

Is the text in the label set to scaled rather than a static figure?