Release Date: 2/2/2026 @8:30am PT
Improved skills, balance, police adjustments, and more! Ever wanted to run ECMs and Ammo Bags? Now you can! Frustrated with your sentries being eliminated too quickly? No longer a problem! Lots to read through with these update notes, but some highlights:
- Adjusted many skills, focused on the Technician tree (more to come on other trees)
- Adjusted many heists, but notably Downtown Bank and Meadowland Bank, with a new escape plan in Meadowland Bank for higher difficulties while fighting the police.
- Several weapon changes, try them out!
- Police behavior changed, especially for dozers. Police across the board are less spammy, but hopefully still pose a challenge.
Weapons
- Reworked M16, M4A1, Stryk 7 and Stryk Auto with new models, animations and sounds
- New M4/M16 attachments
- Magazine attachments: STANAG 20rnds, Coffin 45rnds, Drum 60rnds, C-MAG 100rnds
- Other attachments include: 3-Burst Kit, No Stock, Telescoping Stock, Fixed Stock, Vintage Handguard (cosmetic), CQB Barrel
- New Stryk 7/Auto attachments
- Magazine attachments: Extended Mag 33rnds, Drum 50rnd, C-Mag 100rnds
- Other attachments include: Shoulder Stock
- Weapon equip/unequip speed doubled from 1.1s total to 0.55s total
Police Spawns
- Spawn timer for police across the board increased from 2 → 15 seconds per spawn group
- Massively decreased the chance for a special unit to appear from rappelling
- Rappel spawn timer changed from 30/30/15/10 → 90/70/65/45 (N/H/E/NM)
- Reduced the number of police that push prior to an assault significantly
Developers note: The rappel timer will be more noticeable than the general spawn timer, the general timer was so fast that it would remain consistently capped out almost immediately. This just gives more of a ramp period. Rappel spawn timers changed to avoid police flooding from maps with roofs.
NPC Behavior
- Criminal NPCs and Police can now shoot and destroy props such as blinds, fire extinguishers, and so on.
- Updated all Crew AI default weapons.
- All of them now has the same performance of a M4A1 for consistency.
- Updated Bulldozer animations
- Weapons with piercing now transfer damage from Bulldozer’s faceplate to their visors
- BrickTech Shield
- Visor HP reduced from 2,000 to 1,500
- Tan Bulldozer
- Base HP increased from 500 to 800 (matching the Bruisers HP)
- Now wields an AA-12 with explosive rounds
- Explosive rounds will ignore 50% of a criminal’s dodge.
- Now shares same spawn rates as Bruisers
- Bruisers
- Shotguns will now apply knockback to targets when in 20 studs range.
- Sentinels
- Will now fire the full magazine before reloading
- Applies camera shake effects to players who are hit (even if the attack was dodged)
- Fallen Sentinels (Haunted Forest)
- Now wields a M2 Browning machine gun with explosive rounds.
- Explosive rounds will ignore 25% of a criminal’s dodge.
- Now wields a M2 Browning machine gun with explosive rounds.
Lobby
- Renamed “Silencers” to “Barrel Extensions” (“Barrel Ext.” for short)
- Added attachment information on the Weapon Mod menu.
- Hover over an attachment for a brief description and stats overview of each attachment.
- On Heist Tracker, stealth-only heists now show the number of times they were completed after the alarm was raised (under the Loud section)
Challenges
- Unique heist challenges now show the heists you have already completed under the description
- DLC weapons and heists are no longer in the reward/challenge pool if you don’t own the Gamepass for it.
- Criminal Contacts: Now only requires that you do a heist at least one other player, rather than an exact number of players.
- Simple Criminal and Skilled Criminal: Removed armor requirement. Now provides only weapons with concealment higher than 23 if the heist is Stealth-only.
- Baneful Criminal: Kill requirement reduced from 1,500-4,000 to 500-600.
Developers note: Challenge changes will be applied on the next challenge roll
QoL
- Sentry Guns
- Sentry Guns now show damage indicators
- Sentry Guns now show a health/ammo bar to the owner
- Moved the “Leave Heist” button to the bottom of the screen, avoiding potential misclicks
- Mission reset votes will now show the name of the player who has voted Heists
- Meadowland Bank
- Police can now steal bags properly
- Added a sewer escape
- If loud is initiated on Extreme+ difficulty, the driver will escape after a certain amount of time
- The sewer manholes become interactable, allowing an alternate escape in the sewers via boat
- This grants additional XP when completed
- A special ‘armored truck’ will pick up your bags if you do not wish to play bag simulator in the sewers

- If loud is initiated on Extreme+ difficulty, the driver will escape after a certain amount of time
- Downtown Bank
- Updated textures significantly
- Added panic buttons and teller shutters on Extreme+ difficulty, can spawn in 1 of 3 locations
- Improved police and criminal AI pathfinding in the vault section
- Updated loot asset models and vault area
- Citizens can now sit properly at their desks
- Shopping Spree
- Car HP reduced from 3,000 to 500 Bug Fixes
- Criminal AI and Sentry Guns can now damage the manager in Meadowland Bank or citizens with the Armed Citizens mutator on
- Criminal AI adjusted to prevent getting stuck when climbing
- Fixed Thugs spawning in The Depot during loud not shooting at players
- Fixed Guards getting stuck at certain doors due to an error
- Fixed Jack Of All Trades basic not reducing deploy times on equipment
- Fixed Shock And Awe not applying the reduced effects from explosives
- Fixed the speed of animations not matching the equip or unequip time
- Fixed M417 Assaulter ACOG and HAMR not having magnification
- (Transport Day 2) Fixed a bag softlock spot on top of a invisible wall
Balance
-
General
- On Extreme and Nightmare difficulty, base revive HP buffed from 10% of your max health to 50%
- On Normal and Hard, this remains the same at 66%
- Sentry Guns
- Sentry Guns are now affected by berserker and low blow (crit chance matching player)
- Sentry Gun base damage increased from 40->45
- Sentry Gun base health decreased from 5000->4000
- Sentry Guns now have armor similar to the player (currently: 100). This prevents unavoidable chip damage from single cops.
- Sentry Guns are now affected by berserker and low blow (crit chance matching player)
- ECM Jammer
- ECM Feedback range reduced from 50 studs to 15 studs
- On Extreme and Nightmare difficulty, base revive HP buffed from 10% of your max health to 50%
-
Skills
- Sentry Tower Defense
- Aced changed from
You can carry 2 additional sentry guns. to You can now repair your sentry guns when they break.
- Aced changed from
- Chemistry
- Renamed from
Fire Trap - Aced changed from
The fire stays for 15 seconds. to Fire is replaced by tear gas which lasts for 15 seconds that blocks police accuracy and deals damage over time.
- Renamed from
- Fully Loaded
- Aced changed from
Ammo packs give an additional 75% more ammo. to A weapon will automatically reload after 5 seconds of being unequipped.
- Aced changed from
- Sixth Sense
- Aced changed from
The cleaning cost for you is reduced by 75%. to You deal 25% more damage to spotted enemies.
- Aced changed from
- Jack Of All Trades
- Aced changed from
When you deploy all of your trip mines, you can use your sentry equipment. When you deploy all of your sentry equipment, you can use your trip mines. This can only be done once per heist. to You unlock a second equipment slot with 50% fewer charges, and can toggle between equipment freely using the Switch Equipment key
- Aced changed from
- Quickdraw
- Aced added
Pistols equip 50% faster
- Aced added
- Sentry Tower Defense
-
Attachments
- Jungle & Sionics :
- Accuracy boost reduced from 16 to 3
- Added concealment penalty of -3
- Osprey :
- Accuracy boost reduced from 9 to 2
- Added concealment penalty of -2
- Interceptor :
- Accuracy boost reduced from 3 to 1
- Added concealment penalty of -1
- Oil Filter :
- Price reduced from 100k to 1,000
- Accuracy reduced from 12 to 2
- Added concealment penalty of -2
- Seal Suppressor
- Added concealment penalty of -1
- Minisilencer
- Added 50% faster equip speed (to counter Minigun’s new 0.8s equip speed)
- Added no movement penalty (to counter Minigun’s new movement penalty stat)
- Jungle & Sionics :
-
Weapons
- All Shotguns
- Adjusted damage dropoff
- Minimum damage raised from 50% to 75%
- Dropoff start raised from 50 studs to 75 studs
- M16
- Base magazine size increased from 20 to 30
- Damage buffed from 90 to 100
- Reload time increased from 1.8/2.3s to 2/2.6s
- Concealment decreased from 25 to 23
- M4A1
- Reload time increased from 1.95/2.55s to 2/2.6s
- Concealment decreased from 28 to 24
- Hush Badger
- Concealment decreased from 29 to 24
- AKM
- Damage increased from 120 to 130
- Viper 12
- Accuracy increased from 15 to 40
- Reload time increased from 2/2.5s to 2.3/2.8s
- Recoil reduced by 50%
- Ammo pickup reduced from 4-6 to 3-4
- USAS 12
- Accuracy increased from 15 to 50
- Ammo pickup reduced from 4-6 to 3-4
- TAS-12
- Reduced vertical recoil
- M1014
- Pellet count reduced from 8 to 6
- Rioter 37
- Damage increased from 130 to 190
- Fire Rate buffed from 54 to 122 RPM
- Added slam-fire mode. Use firemode key to set it to Auto mode, allowing you to quickly fire by holding down the trigger
- Minigun
- Accuracy buffed from 60 to 80
- Reduced recoil by 50%
- Added movement speed penalty of 25% when equipped
- Minisilencer attachment removes that penalty
- Equip time increased from 0.3s to 0.8s
- Minisilencer attachment reduces it to 0.4s
- MK46
- Added movement speed penalty of 10% when equipped
- Equip time increased from 0.3s to 0.6s
- Reduced stability from 11.6 to 10.6
- RPK
- Added movement speed penalty of 10% when equipped
- Equip time increased from 0.3s to 0.6s
- Damage reduced from 140 to 130
- AMR 95
- Damage reduced from 5600 to 3000
- M24 SWS
- Damage reduced from 3550 to 600
- Mosin Nagant
- Damage reduced from 3900 to 720
- L96A1
- Damage reduced from 3500 to 680
- PSR Bravo
- Damage reduced from 3975 to 720
- M1 Garand
- Fire rate reduced from 500 to 300
- M110
- Fire rate reduced from 500 to 300
- Obrez Rifle
- Damage reduced from 2000 to 480
- Fire Rate buffed from 120 to 140
- Spare ammo buffed from 25 to 40
- Now benefits from Pistol skills
- Bayonet damage buffed from 450 to 600
- Stryk 7
- Ammo capacity reduced from 17/180 to 17/170
- Stryk Auto
- Ammo capacity reduced from 33/330 to 17/170
- Previous ammo capacity of 33/330 can now be obtained with Extended 33 round magattachment
- Ammo pickup reduced from 9-18 to 4-5
- Concealment increased from 24 to 26
- Ammo capacity reduced from 33/330 to 17/170
- USG 5.7 & Akimbo USG 5.7
- Concealment decreased from 30 to 27
- Can now only pierce up to 2 enemies
- AKS-74U
- Concealment increased from 14 to 18
- Damage increased from 80 to 105
- Spare ammo reduced from 210 to 180
- Mark 11 & Akimbo Mark 11
- Damage increased from 50 to 60
- Fixed Akimbo Mark 11 having separate damage numbers compared to Mark 11
- (Mark 11) Reload time reduced from 2.48/2.82s to 2s/2.4s
- (Akimbo Mark 11 ) Reload time reduced from 3s to 2.5s
- Damage increased from 50 to 60
- Chicago Typewriter
- Damage increased from 70 to 90
- Muzzle velocity reduced from 1600 to 1000
- Spare increased from 150 to 200
- Fire rate increased from 720 to 850
- COMP-45
- Reload time decreased from 2.4/2.9 to 1.9/2.4
- Muzzle velocity reduced from 1600 to 1000
- All Shotguns
