Feedback part
I’m thinking of handling npc animations by:
Server, handles all movements and checks for npcs. If valid and npcs is in a certain state a remote event will fire to all clients to play the npcs animations and vfx. It’s for better performance. As too much server script “Animate” are not good if you have a lot of npcs ingame.
If there’s better ways then please suggest me some.
Problem
I don’t know how I would stop playing the animations (my only problem and a crucial part to handling npc animations).