I’m trying to make an NPC look at a part using IKControl.
The npc bends and stays in unnatural positions. View the video. (note: I got the video from someone else)
I’m really not sure what to do. I’ve tried replacing the motor6D neck with a BallSocketConstraint, but that didn’t work out. I’ve also had no luck with searching the devforums. If anyone else has experienced this issue and has a solution, I’d be glad to hear about it. Thank you for your time.
I’m still looking for a solution,. If anyone has any idea what’s going on, I’d be grateful to hear your ideas. I really don’t know why this is happening.