I’m currently trying to make a system where an npc walks to a curtain position but for some reason the npc is stopping half way through it’s movement process.
Here’s the code:
NPCs.DogPurple.Humanoid.WalkToPoint = Points.Finish.Position
I’m currently trying to make a system where an npc walks to a curtain position but for some reason the npc is stopping half way through it’s movement process.
NPCs.DogPurple.Humanoid.WalkToPoint = Points.Finish.Position
That’s all you have for the code?
That’s the line of code that makes it move. I have variables and a few other functions in the code that have nothing to do with the moving function.
It times out after 8 seconds, as shown you need to repeatedly call Humanoid:MoveTo() to avoid the timeout.
Actually, I used :MoveTo() and the exact same thing happened.
Apologies I fixed my reply with accurate information.