NPC Jumps back up after custom animation

Ive made a custom animation for when a NPC is dead. Everything works fine, until the animation is completed. Then the NPC tries to jump back up and basicly rolls about.

Ive Tried

  1. I have disabled all scripts (basic animation,health etc) straight after animation finishes - no change
  2. I have anchored HumanoinRootPart – no change
  3. I removed (destroyed) Humanoid on model – no change.

any ideas would be great ty in advance

1 Like

After a character finishes an animation it will revert back to its default standing position.

Thanks, I will add on some seonds of keyframes then to end of animation, this will give my script time to complete then. Thanks for the tip :slight_smile: