The NPC humanoidRootPart fling when first unanchored, but the next unanchored will be ok, I tried some of the other solutions like Fling Prevention script that checks velocity’s magnitude.
1 Like
Is your npc partially inside of the ground?
I doubt that, I did try make it a bit high up, I even use the select Tool to drag it on top of baseplate.
hm, is your AI script moving some body parts at the beginning differently?
I did use bodyGyro, but I commented out the bodyGyro to test and it still fling
Edit: Nvm, its the bodyGyro, I will have to fix it
weird, I can’t seem to find the issue.
its the body Gyro, I commented it out and now it work lol