NPC keep flinging when first time unanchored

The NPC humanoidRootPart fling when first unanchored, but the next unanchored will be ok, I tried some of the other solutions like Fling Prevention script that checks velocity’s magnitude.

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Is your npc partially inside of the ground?

I doubt that, I did try make it a bit high up, I even use the select Tool to drag it on top of baseplate.

hm, is your AI script moving some body parts at the beginning differently?

I did use bodyGyro, but I commented out the bodyGyro to test and it still fling

Edit: Nvm, its the bodyGyro, I will have to fix it

weird, I can’t seem to find the issue.

its the body Gyro, I commented it out and now it work lol