3). AgentHeight (even though irrelevant to this in most cases… can still make NPCs not walk through narrow spaces sometimes)
4). or the NPCs HipHeight value is too small or too large… preventing the NPC from taking that small step up the board… although it looks fine in the image from what i can see atleast.
5). even though the navmesh is fine, the angle at which the boards are placed could have the navmesh conflicting with the spacing of the waypoints… this could be the most likely case, but im still not sure without seeing some debugging information.
if you dont wanna get hacky (like manually making NPC walk through or around certain ‘awkward’ obstacles when they get stuck) you need to make sure your map is on par with the spacing of your waypoints.
radius has been messed with, does nothing
boards have an invisible hitbox just to counter that issue (does nothing)
as said, irrelevant
hipheights normal
and i can give any debug info u need if its accessable
yeah agent radius probably isn’t ideal to change anyway, like you said… you’ll have issues walking around certain things depending on how you make your map…
have you tried moving the boards around too see if the waypoints could snap onto them better? (while considering the ‘spacing’ of the waypoints)
currently it looks like each waypoint is around 2-4 studs apart?
you’ll see a WaypointSpacing option in the AgentParameters table used with the CreatePath function.
you can also manually add waypoints into the waypoints array.
just know this will create double the amount of waypoints of course, but the path will be a higher resolution. (which may allow the NPC too walk over narrow bridges like this)
Agree it would be too obvious. My two other options I can think of now are:
The planks seem a little bit above the ground. What happens if you make them clip through? Does the NPC find the way?
Try learning how to use pathfinding modifiers. Create an invisible and collision-free part where the NPC wants to cross with a pathfinding modifier with math.huge as a cost. Does the NPC find a new, valid way? I do mention this again since this case of use wasn’t mentioned.