I have a npc that I’m spawning client-side. I am cloning it from a folder inside ReplicatedStorage then parenting it to the workspace. I keep having an issue where the characters legs decide to shift down randomly. The character also doesn’t seem to fall down if I place it high up into the air.
Sometimes it’s only one leg https://i.gyazo.com/60f94c7b835324d03a6c2fcb1a5ae168.png
Sometimes it’s both https://i.gyazo.com/ac2475647c9e85ca1f349d7b0a069b03.png
Other times it’s perfectly fine https://i.gyazo.com/128bb267de81b9aa27f14611b5410c87.png
When it’s fine and I touch it, it messes up the legs but then also performs weirdly. You’d have to see the gif for it to make sense: https://i.gyazo.com/577c4ff22021fce4136b483e21208b2d.mp4
- None of the limbs are anchored
- I am only manipulating it by cloning it then parenting it to workspace.
- I’ve played with the hip height and it doesn’t seem to fix it either.
I’ve been working on this for a while now and I can’t seem to figure it out. The character works perfectly fine if I throw it in StarterPlayer and set it to the default StarterCharacter.