What do you want to achieve? I want my npc to jump over blocks
What is the issue?
In studio it works fine but when I go in game it does not jump at all
local PathfindingService = game:GetService("PathfindingService") local human = script.Parent:WaitForChild("Humanoid") local torso = script.Parent:WaitForChild("Torso") local path = PathfindingService:CreatePath() path:ComputeAsync(torso.Position, script.Parent.Parent.Body.Seat2.Position) local waypoints = path:GetWaypoints() for i, waypoint in pairs (waypoints) do if waypoint.Action == Enum.PathWaypointAction.Jump then human:ChangeState(Enum.HumanoidStateType.Jumping) end human:MoveTo(waypoint.Position) human.MoveToFinished:Wait(2) end
Did I do something wrong with my code did I miss anything
Any help would be nice thanks!