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So i have a script that gives you Souls depending on how much % damage you did and it works for multiple people so if u did 90% dmg u get 90% Value and the other person gets 10%. This script only works if you do the damage with Melee Weapons such as swords. I have a ranged weapon and i want it to work for it too. Idk how exactly local Tag = Humanoid:FindFirstChild(“creator”) somehow has to be implemented in the script.
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local Mob = script.Parent local Humanoid = Mob:WaitForChild("Humanoid") local PercentReq = 10 -- Has to do at least 10% of Damage Humanoid.Died:Connect(function() for i,v in pairs(Humanoid:GetChildren()) do if string.sub(v.Name,1,6) == "HitBy:" then spawn(function() print("Getting Percentage") local Percentage = (v.Value/Humanoid.MaxHealth)*100 if Percentage >= PercentReq then print("Getting Character") local Char = game.Workspace:FindFirstChild(string.sub(v.Name,7)) if Char then print("Getting Player") local Player = game.Players:GetPlayerFromCharacter(Char) if Player then print("Getting Stats") local stats = Player:FindFirstChild("leaderstats") if stats then print("Getting Coins") local coins = stats:FindFirstChild("Souls") if coins then coins.Value = coins.Value + Percentage * 2 print("Gave "..Player.Name.." "..(Percentage*2).." Coins") print(Player.Name.." Did "..Percentage.."% Damage") else warn(Player.Name.." Coins Not Loaded") end else warn(Player.Name.." Stats Not Loaded") end else warn(Char.Name.." Not Found In Players") end end else print("Not Enough Damage..."..string.sub(v.Name,7).." Only did "..Percentage.."% Damage") end end) end end end)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.