- What do you want to achieve? Keep it simple and clear!
I want to make the npc shoot the orther npc or player without the problem in the title
- What is the issue? Include screenshots / videos if possible!
The npc walk funny due to the bulletshell being collidable
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried to modify my script to make a pathfinding modifier everytime bullet shell is pulled form part cache
local bullet_shell = bulletshellcache:GetPart()
bullet_shell.CFrame = mygun.CFrame + (mygun.CFrame * CFrame.Angles(0,math.rad(90),0)).LookVector * 0.05
bullet_shell.Anchored = false
local pfm = Instance.new("PathfindingModifier",bullet_shell)
pfm.PassThrough = true
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
The path finding is form a module called “SimplePath”