I have an NPC which is stucked walking and I need to fix this problem basically It’s doing this only with this brainrot and not the other brainrots. I tried changing the HipHeights didn’t do anything at all so.
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Changing the HipHeight isn’t a good solution I want the NPC to overcome the obstacle that avoid him to walk above without HipHeight. We also tried changing the AgentHeight
I’ve never tried this, but there is a setting for that:
npc.Humanoid.MaxSlopeAngle = 60
45 in this case most likely. Maybe it’s just 2.
Not really sure.. the default is 1, 1 stud.
I might be mixing commands up..
npc.Humanoid.MaxStepHeight = 2
Sounds more like it, and that is the one with the default of 1.
I just make little ramps for them ![]()
Really damn I’ll try these settings at this point
local path = PathfindingService:CreatePath({
AgentRadius = 6,
AgentHeight = 20,
AgentCanJump = true,
AgentJumpHeight = 8,
AgentMaxSlope = 60,
AgentMaxAcceleration = 1000,
WaypointSpacing = 4,
Costs = {
Stone = math.huge,
Rock = math.huge,
Mushroom = math.huge,
Blacksmith = math.huge,
Chest = math.huge
}
})
tried changing the AgentMaxSlope to 60
