So i have this Boss fight where i need the boss to walk towards the player to do melee attacks
The Boss seems to be in a constant ragdoll state/ stands in place instead of walking towards the player
Im all out of ideasa as pathfinding isnt something i really understand.
this is the function that should make the king take a straight path towards the player and it does print the right things when i move towards it.
local function GoToPlayer()
local Player = Players:GetPlayers()[math.random(1, #Players:GetPlayers())]
local Character = Player.Character or Player.CharacterAdded:Wait()
local HRP = Character.PrimaryPart
while wait() do
if (King.PrimaryPart.Position - HRP.Position).Magnitude < 10 then
print(1)
else
King.Humanoid:MoveTo(HRP.Position, HRP)
print(2)
end
end
end