NPC/Humanoid lag when they group up

I’m creating an Attack on Titan game in which there are large NPC’s that attack and try to eat you (titans) However, when more than one titans gang up on you, the FPS drops significantly and the game literally begins deteriorating. This is the attack script inside of every titan:

I seriously don’t know what the issue is, somebody please help.

local titan = script.Parent
local humanoid = titan:FindFirstChild("Humanoid")
local root = titan:FindFirstChild("HumanoidRootPart")
local hitboxes = titan:FindFirstChild("Hitboxes")
local walkspeed = humanoid.WalkSpeed
local rightgrabbing = false
local leftgrabbing = false
local stomping = false
local blind = false
local biting = false
local anims = titan:FindFirstChild("Animations")	
local debris = game:GetService("Debris")
local TweenService = game:GetService("TweenService")
local grabcd = false
local stompcd = false
local eating = false
local bitecd = false
local victim
local lefttendonslashed = titan:FindFirstChild("LeftTendonSlashed").Value
local righttendonslashed = titan:FindFirstChild("RightTendonSlashed").Value
local tendonsslashed = titan:FindFirstChild("TendonsSlashed")

hitboxes:FindFirstChild("Nape").Touched:Connect(function(hit)
	if hit.Name == "LBlade" or hit.Name == "RBlade" then
		if hit.Transparency == 0 then
			if hit:FindFirstChild("Trail") then
				if hit.Trail.Enabled == true then
					humanoid:TakeDamage(math.huge)
					local playerr = game.Players:GetPlayerFromCharacter(hit.Parent.Parent.Parent)
					local color = script:FindFirstChild("ColorScript"):Clone()
					color.Parent = playerr.PlayerGui
					color.Enabled = true
					--playerr.Data.Exp.Value += 100
					--	playerr.PlayerGui:FindFirstChild("MarleyKill").Frame.Count.Visible = true
					--	playerr.PlayerGui:FindFirstChild("MarleyKill").Frame.Blood.Visible = true
					--playerr.PlayerGui:FindFirstChild("MarleyKill").Frame.Damage4:Play()
					--wait(2)
					--	playerr.PlayerGui:FindFirstChild("MarleyKill").Frame.Count.Visible = false
					--	playerr.PlayerGui:FindFirstChild("MarleyKill").Frame.Blood.Visible = false
				end
			end
		end
	end
end)

hitboxes:FindFirstChild("Eye Box").Touched:Connect(function(hit)
	if hit.Name == "LBlade" or hit.Name == "ExplosionParticle" and blind == false then
		if hit.Transparency == 0 then
			if hit:FindFirstChild("Trail") then
				if hit.Trail.Enabled == true then
					blind = true
					humanoid.WalkSpeed = 0
					root.BodyGyro.P = 0

					hitboxes['Eye Box'].Slashed:Play()

					for i, v in pairs(humanoid:GetPlayingAnimationTracks()) do
						v:Stop()
					end

					local blindIdle = humanoid:LoadAnimation(anims.Blind)
					blindIdle:Play()
					hitboxes["Eye Box"]:FindFirstChild("Blood").Enabled = true
					hitboxes["Eye Box"]:FindFirstChild("Blood2").Enabled = true
					hitboxes["Eye Box"]:FindFirstChild("BloodHit").Enabled = true
					hitboxes["Eye Box"]:FindFirstChild("slash5").Enabled = true
					hitboxes["Eye Box"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = true
					wait(10)
					blind = false
					humanoid.WalkSpeed = walkspeed
					root.BodyGyro.P = 500

					blindIdle:Stop()
					hitboxes["Eye Box"]:FindFirstChild("Blood").Enabled = false
					hitboxes["Eye Box"]:FindFirstChild("Blood2").Enabled = false
					hitboxes["Eye Box"]:FindFirstChild("BloodHit").Enabled = false
					hitboxes["Eye Box"]:FindFirstChild("slash5").Enabled = false
					hitboxes["Eye Box"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
				end
			end
		end
	end
end)

tendonsslashed.Changed:Connect(function()
	if tendonsslashed.Value == true then
		humanoid.WalkSpeed = 0
		root.BodyGyro.P = 0
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("Stunned"))
		anim:Play()
		wait(10)
		anim:Stop()
		humanoid.WalkSpeed = walkspeed
		root.BodyGyro.P = 500
		tendonsslashed.Value = false
	end
end)

hitboxes:FindFirstChild("LeftTendon").Touched:Connect(function(hit)
	if hit.Name == "LBlade" and lefttendonslashed == false then
				if hit.Trail.Enabled == true then
					lefttendonslashed = true
					hitboxes["LeftTendon"]:FindFirstChild("Slashed"):Play()
					hitboxes["LeftTendon"]:FindFirstChild("Blood").Enabled = true
					hitboxes["LeftTendon"]:FindFirstChild("Blood2").Enabled = true
					hitboxes["LeftTendon"]:FindFirstChild("BloodHit").Enabled = true
					hitboxes["LeftTendon"]:FindFirstChild("slash5").Enabled = true
					hitboxes["LeftTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = true
					if righttendonslashed == true then
						tendonsslashed.Value = true
					end
					wait(4)
					if tendonsslashed.Value == false then
						lefttendonslashed = false
						hitboxes["LeftTendon"]:FindFirstChild("Blood").Enabled = false
						hitboxes["LeftTendon"]:FindFirstChild("Blood2").Enabled = false
						hitboxes["LeftTendon"]:FindFirstChild("BloodHit").Enabled = false
						hitboxes["LeftTendon"]:FindFirstChild("slash5").Enabled = false
						hitboxes["LeftTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
					elseif tendonsslashed.Value == true then
						wait(10)
						lefttendonslashed = false
						hitboxes["LeftTendon"]:FindFirstChild("Blood").Enabled = false
						hitboxes["LeftTendon"]:FindFirstChild("Blood2").Enabled = false
						hitboxes["LeftTendon"]:FindFirstChild("BloodHit").Enabled = false
						hitboxes["LeftTendon"]:FindFirstChild("slash5").Enabled = false
						hitboxes["LeftTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
					end
				end
	elseif hit. name == "exp" or hit.Name == "Bullet" then
		lefttendonslashed = true
		hitboxes["LeftTendon"]:FindFirstChild("Slashed"):Play()
		hitboxes["LeftTendon"]:FindFirstChild("Blood").Enabled = true
		hitboxes["LeftTendon"]:FindFirstChild("Blood2").Enabled = true
		hitboxes["LeftTendon"]:FindFirstChild("BloodHit").Enabled = true
		hitboxes["LeftTendon"]:FindFirstChild("slash5").Enabled = true
		hitboxes["LeftTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = true
		if righttendonslashed == true then
			tendonsslashed.Value = true
		end
		wait(4)
		if tendonsslashed.Value == false then
			lefttendonslashed = false
			hitboxes["LeftTendon"]:FindFirstChild("Blood").Enabled = false
			hitboxes["LeftTendon"]:FindFirstChild("Blood2").Enabled = false
			hitboxes["LeftTendon"]:FindFirstChild("BloodHit").Enabled = false
			hitboxes["LeftTendon"]:FindFirstChild("slash5").Enabled = false
			hitboxes["LeftTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
		elseif tendonsslashed.Value == true then
			wait(10)
			lefttendonslashed = false
			hitboxes["LeftTendon"]:FindFirstChild("Blood").Enabled = false
			hitboxes["LeftTendon"]:FindFirstChild("Blood2").Enabled = false
			hitboxes["LeftTendon"]:FindFirstChild("BloodHit").Enabled = false
			hitboxes["LeftTendon"]:FindFirstChild("slash5").Enabled = false
			hitboxes["LeftTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
		end
		end
    end)

hitboxes:FindFirstChild("RightTendon").Touched:Connect(function(hit)
	if hit.Name == "LBlade" and righttendonslashed == false then
				if hit.Trail.Enabled == true then
					righttendonslashed = true
					hitboxes["RightTendon"]:FindFirstChild("Slashed"):Play()
					hitboxes["RightTendon"]:FindFirstChild("Blood").Enabled = true
					hitboxes["RightTendon"]:FindFirstChild("Blood2").Enabled = true
					hitboxes["RightTendon"]:FindFirstChild("BloodHit").Enabled = true
					hitboxes["RightTendon"]:FindFirstChild("slash5").Enabled = true
					hitboxes["RightTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = true
					if lefttendonslashed == true then
						tendonsslashed.Value = true
					end
					wait(3)
					if tendonsslashed.Value == false then
						righttendonslashed = false
						hitboxes["RightTendon"]:FindFirstChild("Blood").Enabled = false
						hitboxes["RightTendon"]:FindFirstChild("Blood2").Enabled = false
						hitboxes["RightTendon"]:FindFirstChild("BloodHit").Enabled = false
						hitboxes["RightTendon"]:FindFirstChild("slash5").Enabled = false
						hitboxes["RightTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
					elseif tendonsslashed.Value == true then
						wait(10)
						righttendonslashed = false
						hitboxes["RightTendon"]:FindFirstChild("Blood").Enabled = false
						hitboxes["RightTendon"]:FindFirstChild("Blood2").Enabled = false
						hitboxes["RightTendon"]:FindFirstChild("BloodHit").Enabled = false
						hitboxes["RightTendon"]:FindFirstChild("slash5").Enabled = false
						hitboxes["RightTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
					end
				end
	elseif hit.Name == "exp" or hit.Name == "Bullet" then
		righttendonslashed = true
		hitboxes["RightTendon"]:FindFirstChild("Slashed"):Play()
		hitboxes["RightTendon"]:FindFirstChild("Blood").Enabled = true
		hitboxes["RightTendon"]:FindFirstChild("Blood2").Enabled = true
		hitboxes["RightTendon"]:FindFirstChild("BloodHit").Enabled = true
		hitboxes["RightTendon"]:FindFirstChild("slash5").Enabled = true
		hitboxes["RightTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = true
		if lefttendonslashed == true then
			tendonsslashed.Value = true
		end
		wait(3)
		if tendonsslashed.Value == false then
			righttendonslashed = false
			hitboxes["RightTendon"]:FindFirstChild("Blood").Enabled = false
			hitboxes["RightTendon"]:FindFirstChild("Blood2").Enabled = false
			hitboxes["RightTendon"]:FindFirstChild("BloodHit").Enabled = false
			hitboxes["RightTendon"]:FindFirstChild("slash5").Enabled = false
			hitboxes["RightTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
		elseif tendonsslashed.Value == true then
			wait(10)
			righttendonslashed = false
			hitboxes["RightTendon"]:FindFirstChild("Blood").Enabled = false
			hitboxes["RightTendon"]:FindFirstChild("Blood2").Enabled = false
			hitboxes["RightTendon"]:FindFirstChild("BloodHit").Enabled = false
			hitboxes["RightTendon"]:FindFirstChild("slash5").Enabled = false
			hitboxes["RightTendon"]:FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = false
		end
		end
        end)


hitboxes:FindFirstChild("LeftGrabZone").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if p and not blind and not grabcd and not eating and hit.Parent:FindFirstChild("Torso") then
		grabcd = true
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("LeftSwing"))
		anim:Play()
		wait(2)
		grabcd = false
	end
end)

hitboxes:FindFirstChild("BiteZone").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if p and not blind and not bitecd and not eating and hit.Parent:FindFirstChild("Torso") then
		bitecd = true
		
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("Bite"))
		anim:Play()
		wait(3)
		bitecd = false
	end
end)

hitboxes:FindFirstChild("Mouth Box").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if bitecd and not eating and hit.Parent:FindFirstChild("Torso") then
		root.Anchored = true
		p.Character:PivotTo(hitboxes:FindFirstChild("Mouth Box").CFrame)
		p.Character:FindFirstChild("Humanoid").PlatformStand = true
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("Eating"))
		anim:Play()
		eating = true
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("WeldConstraint").Part1 = p.Character:FindFirstChild("Torso")
		wait(.5)
		hit.Parent:FindFirstChild("Humanoid"):TakeDamage(30)
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("Big Blood Damage 1"):Play()
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit1"):Emit(10)
		wait(1)
		hit.Parent:FindFirstChild("Humanoid"):TakeDamage(30)
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("Big Blood Damage 1"):Play()
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit1"):Emit(10)
		wait(1)
		hit.Parent:FindFirstChild("Humanoid"):TakeDamage(30)
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("Big Blood Damage 1"):Play()
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit1"):Emit(10)
		wait(1)
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("WeldConstraint").Part1 = nil
		hit.Parent:FindFirstChild("Humanoid"):TakeDamage(30)
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("Big Blood Damage 1"):Play()
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit1"):Emit(10)
		root.Anchored = false
		wait(1)
		eating = false
	end
end)

hitboxes:FindFirstChild("RightGrabZone").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if p and not blind and not grabcd and not eating and hit.Parent:FindFirstChild("Torso") then
		grabcd = true
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("RightSwing"))
		anim:Play()
		wait(2)
		grabcd = false
	end
end)

hitboxes:FindFirstChild("StompZone").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if p and not blind and not stompcd and not eating and hit.Parent:FindFirstChild("Torso") then
		stompcd = true
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("Stomp"))
		anim.Priority = Enum.AnimationPriority.Action4
		anim:Play()
		wait(.5)
		titan:FindFirstChild("Stomping").Value = true
		root:FindFirstChild('T-Rex Stomp'):Play()
		wait(1.5)
		titan:FindFirstChild("Stomping").Value = false
		stompcd = false
	end
end)

local dmgcd = false

hitboxes:FindFirstChild("Right Foot Box").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if stompcd and hit.Parent:FindFirstChild("Torso") and dmgcd == false then
		dmgcd = true
		wait(1)
		hit.Parent:FindFirstChild("Humanoid"):TakeDamage(40)
		hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
		local velocity = Instance.new("BodyVelocity")
		velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
		velocity.Velocity = root.CFrame.LookVector * 100
		velocity.Parent = hit.Parent:FindFirstChild("Torso")
		game:GetService("Debris"):AddItem(velocity,0.1)
		wait(2)
		hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
		dmgcd = false
	end
end)	

hitboxes:FindFirstChild("NapeGrabZone").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if p and not blind and not grabcd and not eating and hit.Parent:FindFirstChild("Torso") then
		grabcd = true
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("NapeSwatRight"))
		anim:Play()
		wait(2)
		grabcd = false
	end
end)

hitboxes:FindFirstChild("Right Hand Box").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if p and not blind and not eating and grabcd and hit.Parent:FindFirstChild("Torso") then
		if p.Character:FindFirstChild("Humanoid").Health > 0 then
		root.Anchored = true
		local victim = p
		p.Character:PivotTo(hitboxes:FindFirstChild("RightHold").CFrame)
		hitboxes:FindFirstChild("RightHold"):FindFirstChild("WeldConstraint").Part1 = victim.Character:FindFirstChild("HumanoidRootPart")
		eating = true
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("RightGrab"))
		anim:Play()
		wait(1.5)
		if humanoid.Health > 0 then
		hitboxes:FindFirstChild("RightHold"):FindFirstChild("WeldConstraint").Part1 = nil
		victim.Character:FindFirstChild("Humanoid"):TakeDamage(math.huge)
		victim.Character:FindFirstChild("Torso"):FindFirstChild("Left Hip"):Destroy()
		victim.Character:FindFirstChild("Torso"):FindFirstChild("Right Hip"):Destroy()
		hitboxes:FindFirstChild("Right Hand Box"):FindFirstChild("body_medium_impact_hard4_blood"):Play()
		hitboxes:FindFirstChild("Right Hand Box"):FindFirstChild("Big Blood Damage 1"):Play()
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit1").Enabled = true
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit2").Enabled = true
		wait(0.2)
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit1").Enabled = false
		hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit2").Enabled = false
		wait(0.8)
		root.Anchored = false
		eating = false
		end
		end
	end
end)

hitboxes:FindFirstChild("Left Hand Box").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if p and not blind and not eating and grabcd and hit.Parent:FindFirstChild("Torso") then
		if p.Character:FindFirstChild("Humanoid").Health > 0 then
		root.Anchored = true
		local victim = p
		p.Character:PivotTo(hitboxes:FindFirstChild("LeftHold").CFrame)
		hitboxes:FindFirstChild("LeftHold"):FindFirstChild("WeldConstraint").Part1 = victim.Character:FindFirstChild("HumanoidRootPart")
		eating = true
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("LeftGrab"))
		anim:Play()
		wait(1)
		if humanoid.Health > 0 then
			hitboxes:FindFirstChild("LeftHold"):FindFirstChild("WeldConstraint").Part1 = nil
			victim.Character:FindFirstChild("Humanoid"):TakeDamage(math.huge)
			victim.Character:FindFirstChild("Torso"):FindFirstChild("Neck"):Destroy()
			hitboxes:FindFirstChild("Right Hand Box"):FindFirstChild("body_medium_impact_hard4_blood"):Play()
			hitboxes:FindFirstChild("Right Hand Box"):FindFirstChild("Big Blood Damage 1"):Play()
			hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit1").Enabled = true
			hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit2").Enabled = true
			wait(0.2)
			hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit1").Enabled = false
			hitboxes:FindFirstChild("Mouth Box"):FindFirstChild("BloodHit2").Enabled = false
			wait(0.8)
			root.Anchored = false
			eating = false
		end
		end
	end
end)

local titanbitecd = false

hitboxes:FindFirstChild("Main").Touched:Connect(function(hit)
	local p = game.Players:GetPlayerFromCharacter(hit.Parent)
	if p and not blind and not eating and titanbitecd == false and hit.Parent:FindFirstChild("UpperTorso") and hit.Parent:FindFirstChild("BodyHardening").Value == false then
		titanbitecd = true
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("Bite")):Play()
		hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2000)
		wait(2)
		titanbitecd = false
	elseif hit.Parent:FindFirstChild("BodyHardening").Value == true then
		local anim = humanoid:FindFirstChild("Animator"):LoadAnimation(anims:FindFirstChild("Bite")):Play()
		titan:FindFirstChild("Head").Name = "nothead"
		titan:FindFirstChild("BodyHardening").Value = true
		titan:FindFirstChild("BodyHardened").Value = true
		hitboxes:Destroy()
		titan:FindFirstChild("Handle"):Destroy()
		titan:FindFirstChild("Humanoid"):Destroy()
		titan:FindFirstChild("Chase"):Destroy()
		for i,v in pairs(titan:GetDescendants()) do 
			if v:IsA("BasePart") then
				v.Anchored = true
				local tween = game:GetService("TweenService"):Create(v,TweenInfo.new(10),{Color = Color3.new(0.356863, 0.364706, 0.411765)}):Play()	
				v.Material = Enum.Material.Ice
				v.CanCollide = true
			elseif v:IsA("ParticleEmitter") or v:IsA("SurfaceAppearance") or v:IsA("Decal") or v:IsA("Texture") or v:IsA("Beam") then
				v:Destroy()
			elseif v:IsA("Sound") and v.Name ~= "BodyHarden" then 
				v:Destroy()
			end
		end
	end
end)

humanoid.Died:connect(function()
	titan:FindFirstChild("UpperTorso"):FindFirstChild("BloodBeam"):FindFirstChild("Blood").Enabled = true
	titan:FindFirstChild("UpperTorso"):FindFirstChild("BloodBeam"):FindFirstChild("Blood2").Enabled = true
	titan:FindFirstChild("UpperTorso"):FindFirstChild("BloodBeam"):FindFirstChild("BloodHit").Enabled = true
	titan:FindFirstChild("UpperTorso"):FindFirstChild("BloodBeam"):FindFirstChild("slash5").Enabled = true
	titan:FindFirstChild("UpperTorso"):FindFirstChild("BloodBeam"):FindFirstChild("Attachment"):FindFirstChild("ParticleEmitter").Enabled = true
    hitboxes:Destroy()
	debris:AddItem(titan, 10)


	for k,v in pairs(titan:GetChildren()) do
		if v:IsA("Accoutrement") then
			v:Destroy()
		end
	end
	wait(3)
	for k,v in pairs(titan:GetDescendants()) do
		if v:isA("BasePart") then
			TweenService:Create(v, TweenInfo.new(10), {Transparency = 1}):Play()

			end
		end
	end)





humanoid.Changed:Connect(function()
	if humanoid.Sit == true then
		humanoid.Jump = true
	end
end)