I have essentially tried every fix in the book. They sometimes – (given, its rare, but it feels constant due to the nature of the game) will fall over when positioned. Here is what I’ve tried.
- Changing the Hipheight.
- Delaying their spawn for physics to process
- This… mess.
unit.Humanoid.Jump = true; unit.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping); unit.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false); unit.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false);
All of the units have valid jumppowers and are not anchored. (yes, I’ve tried anchoring as well)