So heres the state of the NPC when a player is far away from it, As you can see anims work fine

But when i get close to the NPC it goes “stiff” like this:

During this state i can knock the npc over with a gentle tap by the player and this needs to be fixed. Any solutions?
East98
(East98)
#2
Possibly from network ownership of the NPC being automatically shifted to the client. Try setting the network ownership of the NPC to the server.
1 Like
Would i set it when the NPC loads and keep it at the server ownership permanently?
Did forget to mention its probably the rigging of the ragdoll system that initially does this.
talis783
(Repliz)
#5
set its root part network ownership to nil