Hello there.
If you would like to take a seat, I will share with you a story of a dystopian future where ordinary Numbers have come to life and enslaved or destroyed most of the human race, until one brave hero joined a ruthless faction for protection. Strength in numbers, heh…
These warring factions were all that remained of mankind and survived by hunting these Numbers for sport and thrills. Our hero wasn’t chasing adrenaline rushes though, they finally figured out the Numbers weakness. While they were bigger and stronger and smarter than the average human, they have no understanding of basic mathematics. The thought of adding and dividing each other seemed trivial and disturbing to the Numbers.
Using this weakness against the Numbers, our hero was able to communicate with a secret military base that figured out how to eliminate the Numbers once and for all. Numbers were also telepathic and able to intercept all frequencies of communication, so the base must encode the sequence in which to kill the Numbers using basic math facts.
Could you be the one who saves what is left of humanity?
TL;DR
When a math problem comes up on the screen, kill the answer for rewards.
If you see a player of an opposing faction, kill them for rewards.
[ALPHA] Number Blasters
Could you try my game and give me some suggestions or feedback?
https://www.roblox.com/games/3012094818/Numbers-Blasters-Alpha
Please keep in mind that I am newish to Roblox, Lua, animation, modeling, and game design.
I am mainly looking for things that ought to be done before launching into a Beta version of the game and tips on improvements that I have not listed below.
State of Development:
Maps
I am making at least one more map before release. (a farm probably, maybe a skyscraper or both)
I want the maps to have unique gameplay mechanics and styles/scenes/sizes.
Some of the maps have free model placeholders still and will be replaced or scrapped entirely for better ideas or suggestions.
Most of the maps are functional, but need to have more aesthetic appeal.
Animations
Many animations are custom or not done yet. For example, I have the same custom animation for every riffle instead of a unique one for each riffle.
The cutscene is buggy and will be replaced when I learn how to script a tutorial using beams or quests/NPC dialog.
Core Elements
Most of the core gameplay elements are bug-free, except one that is eluding me. (If you kill a bot and the question changes, it doesn’t add it back into answer table upon respawn until the next question.)
GUI
I want to re-design the GUI to make it cleaner and less scattered. I would like to keep the style Minimalist, Arcade/Sci-fi.
I will be adding Tweening to GUIs as well, but I figured that could wait, but I don’t really know what is right.
Sound
I haven’t figured out how to make the sound work from playergui, so some sounds are global when they should not be.
Features to add?
I was thinking of duplicating the lobby for each faction, but I think people will bot more frequently instead of playing the game if there is no threat of imminent death.
I have not had much feedback as my sons and their friend are really the only other players than me, so the feedback hasn’t exactly been critical. After Beta release, I will have the data wiped and advertise the game to see if it has any appeal in its then-current state.
Thanks for reading/playing and any feedback you have for me!
