NumberRange issue

Hey, I am creating a rocket that shoots you into the sky. I am currently working on the particles system…

The problem is that the speed property requires a Min and Max value, so I am using NumberRange but I am getting the error ‘Attempt to call a table value’.

Here is my code:

local replicatedStorage = game:GetService("ReplicatedStorage")

local rocket = replicatedStorage.Rocket
local attachRE = replicatedStorage.AttachRE

attachRE.OnServerEvent:Connect(function(player)
	print("Reached server!")
	
	local character = player.Character or player.CharacterAdded:Wait()
	local humanoidRootPart = character.HumanoidRootPart
	
	humanoidRootPart.Anchored = true
	
	local rocketClone = rocket:Clone()
	rocketClone.Parent = humanoidRootPart
	rocketClone.CFrame = humanoidRootPart.CFrame * CFrame.new(0, 0.5, 0.5)
	rocketClone.Anchored = false
	
	local weld = Instance.new("WeldConstraint")
	weld.Parent = rocketClone
	weld.Part0 = humanoidRootPart
	weld.Part1 = rocketClone
	
	local particles = rocketClone:WaitForChild("Particles").ParticleEmitter
	particles.Enabled = true
	
	wait(3)
	
	local min, max = 1, 3
	
	particles.Speed = NumberRange(min, max)
end)

You wrote NumberRange(min, max) instead of NumberRange.new(min, max).