NVM | fixed problem

So, I created a buy cash with robux UI about a week ago, and it seemed to work fine in studio so I left it and assumed it worked. Today, someone in-game bought cash through the UI and it did not give him his cash. I then tested this for myself in game and it did not give me my cash either. I have tested this in studio since then, and the proccessing works fine in studio and does end up giving the cash. I will provide a link to a screenshot of my server output, which shows no errors in relationship to the devproduct script (The WaitForChild stuff is being outputted with my admin). I will also post my script below. I have also noticed, that it printed “Processed” in output when I successfully bought the dev product, but I don’t remember putting that in a script anywhere

Output → https://imgur.com/hu4bzun

--// Written by bellaouzo
--// 05/31/2020

local MarketplaceService = game:GetService("MarketplaceService")
local Notification = game:GetService("ReplicatedStorage"):WaitForChild("Notification")

--[[ Cash ID's ]]--

cashDict = {
    [995851074] = 500,
    [995851543] = 2500,
    [995853514] = 10000,
    [995853729] = 50000,
    [995853920] = 100000,
}

--// Comma Function \\--

function addcomma(amount)
  local formatted = amount
  while true do  
    formatted, a = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
    if (a==0) then
      break
    end
  end
  return formatted
end

--// Process Receipt \\--

MarketplaceService.ProcessReceipt = function(receiptInfo)
	local pid = receiptInfo.PlayerId
	local dpid = receiptInfo.ProductId
	
    local plr = game:GetService("Players"):GetPlayerByUserId(pid)
    local cashAmount = cashDict[dpid]
    
    if plr and cashAmount then
        local plrd = plr.leaderstats.Cash
		plrd.Value = plrd.Value + cashAmount
		Notification:FireClient(plr, "Purchase", "Successful purchase.\nAdded $"..addcomma(cashAmount).." to your wallet.")
    end
	--// Purchase Granted
	return Enum.ProductPurchaseDecision.PurchaseGranted
end