OBJ Model Appears Distorted In Studio

I want to figure out why my OBJ becomes distorted when I import it into Roblox Studio. I have made a model in Blender and exported it to a OBJ file then imported it into Roblox Studio.
OBJ Preview Screenshot


Roblox Studio ScreenShot
Screen Shot 2020-08-30 at 4.45.25 PM
As you can see on the bottom right corner the D-Pad is distorted. I checked if it was a shadow and it wasn’t.
Any help would be greatly appreciated!

Have you tried selecting all vertices and Recalculating Normals?

Which one?
Screen Shot 2020-08-30 at 5.09.58 PM

Recalculate outside

onetwothreefourcharacters

Still doesn’t work. :frowning:

Make sure you dont have any gons with 5 edges or more (I forgot what they’re called), if you can, try keeping it with tris and or quads (faces with 3 edges (tris) or faces with 4 edges (quads))

Having more than that can screw around with the rendering of it and the topology of it. You can try doing a quick fix by using the knife tool and cramming it in the area that has shading issues.

This is the D-Pad that I am having issues with.


So how do I apply the knife tool?

Edit: Do you think this would work?

Can you check which way the normals are facing in the bottom right corner