Object position never replicated to client

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? stop time

  2. What is the issue? I,ve got a script which break glass, And another to anchor everything, then i looked from the client, The glass has not broke, But from the server , It has, Tested only in studio

Do you have streaming enabled? Try turning it off for testing. I have a few things that are behaving differently lately, all streaming related.

I don’t have fixes yet, but the update is fairly recent.

Nope Its a small testing place, Nothing but a Anchor everything script, A coplicated script that uses lots of math to compute wedge size for glass breaking and another script to execute them

May I see the script please? We need to know what’s going on.

This is not the full one since im doing something else, And its a psudo code

--Module script
local module = {}
function module.GlassBreak(glass,velocity,parent)
local breakpoint = math.random(something,something)
wedge1 = something
wedge2 = something
wedge3 = something
wedge4 = something
local wedgetable = {wedge1,wedge2...}
local m = instance.new(Model)

for _,v in pairs(wedgetable) do
v.Parent = m
end
m:SetPivotTo(GlassCFrame)
m.Parent = workspace
for _,v in pairs(m:GetChildren() do
v:SetNetworkOwner(nil)
v.AssemblyLinearVelocity = vel
end
function module.StopTime()
for _,v in pairs(workspace.Something)
if v:IsA(BasePart) then
v.Anchored = true
end
end
end

--script
module.BreakGlass(glass,velocity,workspace.Something)
module.BreakGlass(glass2,velocity,workspace.Something)
module.StopTime()