Object rig problem

I’m trying to rig an object that i made, but every time i go into the animation editor and rotate the parts, it rotates the other part on the joint, instead of rotating the selected part around the joint. How do I fix this? I’ve been rigging it like I normally do with humanoids, using the RigEdit Lite Plugin, but ive never had this happen before.

Video:

1 Like

I rigged the whole model an hour later and its still rotating incorrectly. Can someone PLEASE help me with this.

Nevermind. I needed to set a primarypart. Sorry.

1 Like