So I made a simple flying pan attack thing, and I wanted to make it so it sets the network owner of said pan to the player that’s getting attacked so it’s smoother. However, my object just floats in the air and does absolutely nothing for some reason.
Let’s say I’m throwing the pan to player A, and I’m gonna set the owner to player A right? I have to make sure that it hits player A and not anyone else close to player A before calling the function.
Where are you applying the physics? On the server or the client? Because if a player has network ownership of a part the physics have to be applied though their client, on a local script.
I’m not really sure if this is your issue though lol, hard to tell with the limited details.