Whenever I resize the 3d viewport objects that should be visible go outside of the screen. Video example:
Is there any way I could make sure that all the objects stay visible?
Whenever I resize the 3d viewport objects that should be visible go outside of the screen. Video example:
Is there any way I could make sure that all the objects stay visible?
I’m pretty sure that you just gotta look to your right and you should see it??
Or does it like actually go invisible? if so I have no idea
The game I’m working on has a fixed camera angle.
That’s normal behavior inside Roblox Studio, the window/screen itself that is showing all objects and Instances aren’t hidden or visible at all, the camera and view of the camera are just shrunk if you’re on Full-Screen or opening up a separate tab like the example you’ve shown.
Not a bug, just normal Roblox and app resolution/camera acting this way.
If you don’t want to experience this, you could change the screen resolution/size on your laptop/desktop from like a 150% size to 100% to not experience this, or just don’t open up some properties to have this occur again.
Oh, yeah I know this isn’t bug. I just need a way to automatically position the camera so that objects are not hidden, or the camera is too zoomed in.
Ah, didn’t catch that, my bad.
Well a solution that I have is to possibly move the camera or position that you want the camera it appears like to show the objects, inside a Roblox game, it won’t appear like that if I recall when using ViewportFrame in the past.
Don’t know any scripting methods for this; getting the cameras’ position with a part or something would be helpful in that scenario.
Re-positioning the camera slightly back or move the red part could be one viable solution for the red part to appear when using ViewportFrame.