Objects become hidden when the roblox game window is resized

Whenever I resize the 3d viewport objects that should be visible go outside of the screen. Video example:

Is there any way I could make sure that all the objects stay visible?

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I’m pretty sure that you just gotta look to your right and you should see it??

Or does it like actually go invisible? if so I have no idea

The game I’m working on has a fixed camera angle.

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That’s normal behavior inside Roblox Studio, the window/screen itself that is showing all objects and Instances aren’t hidden or visible at all, the camera and view of the camera are just shrunk if you’re on Full-Screen or opening up a separate tab like the example you’ve shown.

Not a bug, just normal Roblox and app resolution/camera acting this way.

If you don’t want to experience this, you could change the screen resolution/size on your laptop/desktop from like a 150% size to 100% to not experience this, or just don’t open up some properties to have this occur again.

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Oh, yeah I know this isn’t bug. I just need a way to automatically position the camera so that objects are not hidden, or the camera is too zoomed in.

Ah, didn’t catch that, my bad.

Well a solution that I have is to possibly move the camera or position that you want the camera it appears like to show the objects, inside a Roblox game, it won’t appear like that if I recall when using ViewportFrame in the past.

Don’t know any scripting methods for this; getting the cameras’ position with a part or something would be helpful in that scenario.

Re-positioning the camera slightly back or move the red part could be one viable solution for the red part to appear when using ViewportFrame.

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