Here’s the code:
local realHaloFolder = workspace:WaitForChild("Halo") local haloFrame = normalShopPages:WaitForChild("Halo") local haloList = haloFrame:WaitForChild("List") local cell = haloList:WaitForChild("Cell") for _, halo in pairs(realHaloFolder:GetChildren()) do local cell = cell:Clone() halo.Parent = cell.ViewportFrame cell.Parent = haloList end
There is no :Destroy() anywhere else in the script. This is the last thing in the script. After it runs I look in the “haloList” to find this in every cell:
There is no object inside of the viewport frame
This is the folder of halos:
Again, I clone a cell for ever physical halo in “Halo” folder and then parent that halo to the cell’s viewport frame and proceed to parent that cell to the halo list; but there is no halo in any of the view port frames after I start the game.