Objects's properties affected more by terrain water

Old Post had a mention of models not sinking (which is not true, hence drews post). However, I’d like to remake the post with a more clear point.

As a Roblox developer it is currently too difficult to have: objects move with the waves in terrain water, terrain water waves interacting with objects in the world, and some form of water simulation (Being able to place a source for water and have it turn into a stream). It would be nice to have the first, but an extra benefit to have the other two as well.

If Roblox were to implement this feature not only would it allow me to implement specific boat mechanics effortlessly (not having to implement custom boat swaying and bobbing features), but in addition I believe it would be of benefit to the community (addition of realism to games and allowing showcases to really be more creative with water).

The model will sink if it is dense enough. Change that by modifying the material or modifying CustomMaterialProperties.

1 Like