Control is an observability and monitoring solution for Roblox.
Its features include:
Player & server inspection
Execution of predefined scripts called “Actions”
Chat & console log monitoring
Discord notifications about your game via webhooks
A database editor
Advanced moderation capabilities (ban & unban players based on chat messages)
Daily/Weekly reports on the games’ health
Control has been in development for six months now, and I want get feedback from potential users.
Please tell me if you would be interested in something like this. Why or why not? I would also like to know how much you would be willing to pay for a service like this.
How would this service differ from me simply clicking the developer stats button on experiences?
Don’t get me wrong, what you are making is something which I don’t think I’ve seen a creator produce, I’m just unsure if there is a realistic issue/problem that’s being addressed.
However, I do think services such as automized chat monitoring could be helpful to developers who don’t have the ability to create it for their own games
I’m glad you asked!
Roblox’ solution gives you a limited amount statistics, nothing more. No console or chat logs, no server/player inspection or remote moderation capabilities.
While that’s certainly enough for small games, big studios like Uplift Games, BIG Games, and Gamefam all use something like Control already. (Super Biz / Roblox Game Developers for example)
Because what big studios like them want is:
Full insight into their games’ health
Advanced analytics and monitoring
and they are willing to invest a lot of money into that.