I’m trying to change the walking speed of a humanoid within a custom character model via an in-game event, but I’m not too sure how to do so. This is because of my character skin system, by which characters are given unique names, and thus, can’t be referred to, generally.
I have a StringValue - MALWARE - attached to each character, thus giving them a single commonality, but I don’t know how to refer to the character that possesses this value.
If only players have the “MALWARE” StringValue, then you can check the children of things to find out if it’s a player or not. Instance:GetChildren
You can make it so the players character gets put into a folder inside workspace when they join. This idea is more so for organization than anything, but here is how you know when a player joins: Players.PlayerAdded