Hello there,
Recently with the new Occlusion Culling, I found a bug that is very easy to replicate. The video already shows the issue clearly.
Issue:
This bug gets triggered when you teleport quickly into another area (outside of the set streaming radius) with walls surrounding a player. For some reason, objects start glitching/behaving incorrectly.
Video:
PC Specs:
GPU: MSI RTX 4080 SUPER
CPU: Ryzen 9 7900X3D
RAM: 64GB DDR5
OS: Win 11 Pro
Expected behavior
It doesn’t matter how far or how fast you spawn into a new position, Occlusion Culling should normally behave.