Occlusion Culling breaks and starts glitching

Hello there,

Recently with the new Occlusion Culling, I found a bug that is very easy to replicate. The video already shows the issue clearly.

Issue:
This bug gets triggered when you teleport quickly into another area (outside of the set streaming radius) with walls surrounding a player. For some reason, objects start glitching/behaving incorrectly.

Video:

PC Specs:
GPU: MSI RTX 4080 SUPER
CPU: Ryzen 9 7900X3D
RAM: 64GB DDR5
OS: Win 11 Pro

Expected behavior

It doesn’t matter how far or how fast you spawn into a new position, Occlusion Culling should normally behave.

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Hi. Could you provide a link to the game affected or a repro .rbxl file?
If the game can’t be shared publicly, please PM me instead

I rolled out a fix for this. It should be enabled on client version 689 for Mac and PC.
Once you are able to upgrade your client version, please check to see if this issue is still affecting you

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