Within my game, I like to use SpecialMeshes with negative scale for skyboxes. This provides a useful see-through effect which is helpful for getting wider views at level design.
You can clearly see that there is a part inside of this skybox, however, the part itself stops rendering as soon as you go outside of where the mesh is.
I believe this is related to occlusion culling as when it was in beta, I first noticed this. I was also able to turn it off by opting out of the beta.
I’ve provided a rbxl below with a demonstration of this issue, including example of what happens when parts are within the edge of one of these meshes (one could call this an edge case). occlusionCullingBugRepro.rbxl (53.6 KB)
Hi Crate,
Thank you for the bug report. This fix should be enabled within the next hour.
When you get the opportunity, please update your Studio and check to see if the issue is still occuring