Hey i have a question, when will shadows and lighting be occluded? that would make a HUGE improvement in fps, as games like doors, or any game with alot of lighting would be extremely effective for it
Also ive noticed stuff still gets rendered through walls, as there is an fps difference in specific directions in most games, i think it might be related to shadows and lighting, or occlusion culling doesnt even work.
I’m seeing new glitches with the terrain whenever I occlude it behind other terrain features in my map. Is the terrain occlusion feature in development, or is this just a bug?
Hi mochondrius,
Could you please send me the placefile where you are experiencing this issue?
oof, I’ll take that as a no on the terrain occlusion culling…
When I restarted studio it fixed the issue, and I don’t know how to replicate it. If you still want to take a look, I can send it in dms
Plus this is like, the most basic performance feature an engine can implement. This is not new technology.