Occlusion Culling Now Live in Roblox Client

Hey i have a question, when will shadows and lighting be occluded? that would make a HUGE improvement in fps, as games like doors, or any game with alot of lighting would be extremely effective for it

1 Like

Also ive noticed stuff still gets rendered through walls, as there is an fps difference in specific directions in most games, i think it might be related to shadows and lighting, or occlusion culling doesnt even work.

I’m seeing new glitches with the terrain whenever I occlude it behind other terrain features in my map. Is the terrain occlusion feature in development, or is this just a bug?

1 Like

Hi mochondrius,

Could you please send me the placefile where you are experiencing this issue?

oof, I’ll take that as a no on the terrain occlusion culling… :pensive:

When I restarted studio it fixed the issue, and I don’t know how to replicate it. If you still want to take a look, I can send it in dms

Plus this is like, the most basic performance feature an engine can implement. This is not new technology.

3 Likes