Odd Raycast/Car Physics using Prismatic Constraints + VectorForces

I’m in the works of working on a vehicle. Main problem I’m encountering are:

1) The initial weld in studio is tilted sideways, although during runtime it fixes its self due to a Weld orientation fix.
image

2) It bobbles up and down without touching it.

hmmm.rbxm (25.6 KB)

Not like it matters but, you don’t need to update the torque every heartbeat