Ok killbrick problem

So my kill brick seems like the amount of time before death is random here’s a video
robloxapp-20210206-1615106.wmv (2.7 MB)

here is the script i use
function onTouch(part)
local humanoid = part.Parent:FindFirstChild(“Humanoid”)
if (humanoid ~= nil) then – if a humanoid exists, then
humanoid.Health = 0 – damage the humanoid
end
end

script.Parent.Touched:connect(onTouch)

1 Like

its just lag between you and the server and I know its very annoying

As @granday_electronics mentioned, this is caused by ping.
You can possibly get better results by turning the CanCollide property of the killbrick to false as I have experienced in a lot of obbys that when the CanCollide is on, it is sometimes possible to pass the stage by just holding space and going forward the next checkpoint.

2 Likes

yeah that was my problem
thanks for the help

No problem! But as I said, this makes just some better results, there will be a still problem with ping if it would be something big.