Connections:
Anim_List[I].Connections = Loaded_Tracks.Tracks[I].Stopped:Connect(function()
KeyReach("End",I,Plr)
Anim_List[I].Connections:Disconnect()
Anim_List[I].Connections = nil
Stop(I)
end)
Loaded_Tracks.Conn[I] = Loaded_Tracks.Tracks[I].KeyframeReached:Connect(function(Frame)
if Frame ~= "End" then
Hum.DisplayName = Frame
KeyReach(Frame,I,Plr)
end
if Frame == "End" then
Hum.DisplayName = ""
Loaded_Tracks.Conn[I]:Disconnect()
Loaded_Tracks.Conn[I] = nil
end
end)
Function:
function KeyReach(Key,Track,P)
if Key == "End" or Loaded_Tracks.Tracks[Track].Stopped then
if emoteNames[Track] == nil or emoteNames[Track] == true then
Set_Anim(Track)
end
elseif Key == "Damage" then
if P then
print(P.Name)
if table.find(workspace:GetPartsInPart(Figure.PrimaryPart.HitBox,Filter),P.PrimaryPart) then
P.Humanoid.Health -= 30
end
end
elseif Key == "Step" or Key == "Step_2" then
StepSound:Stop()
Randomize_Eq()
StepSound:Play()
end
end
Video Evidence: