I’m trying to follow an old dev tutorial, but I think Roblox ended up changing something since it no longer works from what I can tell. What it’s supposed to do I think is assign every player a number, then as soon as the game begins, teleport that player to their teleport Ie player 3 will get teleported to Part 3. Is there a modern way of doing this?
You failed to follow the tutorial correctly. As vividly underlined, player is meant to be spelt players. The more modern and effective approach is as follows:
local Players = game:GetService("Players")
local function tryTeleportPlayers(spawnContainer: Instance)
local players = Players:GetPlayers()
local spawns = spawnContainer:GetChildren()
assert(#spawns <= #players, "Insufficient spawn opportunities.")
for _, player in players do
local character = player.Character
if not character then
continue
end
local spawn = table.remove(spawns, math.random(#spawns))
local cframe = CFrame.new(spawn.Position)
character:PivotTo(cframe)
end
end
u misspelled players[i] to player[i] (the red line), when u get an error like the one u got, it shows u which line of code contains the error, also look at red lines like the one under player[i]