Hey! I’ve been trying to send back information to all of the clients (except for the one who sent the information) via remotes (client → server → all of the other clients). It seems to be fired (from server) just fine (did a lot of checks with prints and stuff) but the local script (which is the same one that fired the same remote to server) can’t receive the remote.
Some other developers tried it and it worked perfectly (as it should) on their Studio, so I don’t know why it doesn’t on mine (no errors + everything is printed as it should + tested it out with 2 players + a lot of stuff).
Local script (which doesn’t seem to work):
remote.OnClientEvent:Connect(function(client,target)
print("hey")
end)
Server script:
remote.OnServerEvent:Connect(function(plr)
Activated()
for i,v in pairs(game.Players:GetChildren()) do
if v ~= plr then
print(v)
remote:FireClient(v,plr)
end
end
end)
Explorer (HScript is server script, LScript is local script, ActivateEvent is remote):
Thank you for reading, and I’d really appreciate your help since I’m going crazy about this!