I save using .OnClose I have data tables constantly updating until the player is gone. (Players get kicked when onclose is called so that it can have time to save)
It’s a little weird way to do saves, but it worked fine, until we discovered it.
If you change properties like Playercount, Paid Access, GameType, etc. The servers instantly shut down, not calling .Onclose
This makes all the players in the servers lose their data… I don’t have this happen a lot, but it’s still just annoying because it’s inconsistent…
Shutting down servers with the buttons work fine, I assume they do something different to call .Onclose.
I don’t know how it works, but could you just copy over the “Shut Down all Instances” stuff, to the auto-shutdown part for place properties changing? It would be nice. If only to be the same XD