Hello, I have a question regarding DataStores:
Is it better (in terms of performance and disk space) to have one big DataStore per game where everything (inventory, plot, settings, …) is stored or does it make more sense to divide the data into different DataStores (inventory has its own, settings have their own, …)?
I would say go for one big one, and use leaderboards. as separate data stores. That is what i personally do other people may do different. It’s easier to queue everything at once when the player loads. You do not have to get every data store you need if its all in one. Many requests Roblox may block some requests. I suggest using a DataStore module.
Not too knowledgeable on DataStores, but i know there’s limits on their usage, so i think one big DataStore is the way to go, you handle all information that will change during the game on different ways (variables,instance values, attributes) and only save them every a couple of minutes (ej:5 minutes to 15 minutes) and when the player leaves the game, some games also have a “Save” button, but that’s not entirely necessary
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