One place in my game taking an absurdly long amount of time to properly "load"

I really don’t know how i could even phrase this but i’m basically at my wits end by now, i have no clue what this could be so i come here in desperation, i don’t even know if this is the right category

So basically, one place (map) in my game for some reason loves to just take an excruciatingly long amount of time to load in studio compared to the others. This map in specific is the most recent one, and the place was created roughly around June or so, whereas the other places were created in December of last year, if that even matters

Here’s a microprofiler screenshot on the specific map, for reference


(i paused the profiler a little so some segments are shorter than they should be, the peaking lasted longer than the timeline lets on - this specific screenshot covers what easily felt like around 2 minutes of waiting)

Meanwhile, here’s a screenshot of the microprofiler on what should be the heaviest map (it’s the most part dense one as it has a lot of terrain and buildings)
image
this screenshot covers roughly about 20 seconds of waiting, give or take a few - big difference right ?

The primary suspect is the giant folder with roughly 140 individual cars in ServerStorage, however this doesn’t explain why it only happens on that specific map, as all three maps in the game have the exact same folder and 2/3 of them load perfectly fine, it’s only that one map that’s the issue. The issue did only seem to show up once i added the folder to the map, but the fact that it’s only that map which struggles to load makes me want to believe that it’s not, but at this point i know so little that it could very well be anything.

I’m personally not that savvy with reading the microprofiler, so i upload here what should hopefully be a useful dump of the place in question, if anyone more intelligent thatn me could check it out and give me any form of pointer(s) as to what it could probably be i would be forever thankful.
(you can’t share .html files, unfortunately, so here’s a drive link if that’s even allowed)

many thanks in advance if anyone could probably help me in whatever way possible, i genuinely don’t know what could be causing this and my friend (who made the map) is BEGGING for me to just find another way to load the cars which i can’t exactly do easily. i am very desperate and tired , thank you for your time.

[post posting edit]
I was reminded that everyone who does development struggles to load this specific map - i struggle (with a mid-tier gaming laptop with upgraded ram to 32gb), my friend who made the map struggles to load it (with a significantly more powerful desktop pc), and another friend of mine who does ambient decoration for maps just straight up can’t load the map without it crashing everything, this is not an issue with ANY of the other maps whatsoever, just for whatever reason it is for this one and i still have no idea why

i’ve tried to get a pause-less microprofiler dump but every time i’ve tried it since posting it just crashes the studio window every time :confused: i noticed “disconnect from unassigned_system_address” appear in my output in some of these attempts, which is pretty odd

that disconnect error happens because studio’s main thread froze for too long while deserializing the place, causing the local socket to time out.

​since it’s only happening on this map, it’s almost certainly a corrupted union/mesh or studio choking on deserializing thousands of instances at once.

​try a couple things:

​open the place with all plugins disabled (or in offline mode) to rule out background plugin loops. ​make a local copy, delete that 140 vehicle folder, and reopen it. if it loads instantly, those vehicles need to be converted to packages or inserted dynamically via code at runtime instead of raw models sitting in serverstorage.

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